//==============================================================================
// Hoplite_Anim.txt
//==============================================================================

//==============================================================================
define spear
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Standard
         }
      }
   }
}

//==============================================================================

define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}


//==============================================================================
define LargeGreekShield
{
   SetSelector
   {
		VariationLogic
      set hotspot
      {
         version
         {
            Visual Attachments G Shield Bronze
replacetexture attachments a shields map/Attachments E Swordman Shield
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments G Shield Bronze
replacetexture attachments a shields map/Attachments E Swordman Shield
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments G Shield Bronze
replacetexture attachments a shields map/Attachments E Swordman Shield
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments G Shield Bronze
replacetexture attachments a shields map/Attachments E Swordman Shield
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
		VariationLogic
      set hotspot
      {
         version
         {
         Visual Infantry E Swordsman Head Bronze
            ReplaceTexture Cavalry E Camelry Head Bronze/Infantry Beta E Swordman Head
         }
      }
      set hotspot
      {
         version
         {
         Visual Infantry E Swordsman Head Bronze
            ReplaceTexture Cavalry E Camelry Head Bronze/Infantry Beta E Swordman Head
         }
      }
      set hotspot
      {
         version
         {
         Visual Infantry E Swordsman Head Bronze
            ReplaceTexture Cavalry E Camelry Head Bronze/Infantry Beta E Swordman Head
         }
      }
      set hotspot
      {
         version
         {
         Visual Infantry E Swordsman Head Bronze
            ReplaceTexture Cavalry E Camelry Head Bronze/Infantry Beta E Swordman Head
         }
      }
   }
}


//==============================================================================

anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry Beta N Hirdman V2_BoredA
					connect LeftForearm LargeGreekShield hotspot
					connect RightHand Spear hotspot
					Connect TopOfHead Head hotspot
				ReplaceTexture archer g peltast standard/Infantry Beta E Swordsman Standard
				
         }
			 version
         {
				Visual Infantry Beta N Hirdman V2_BoredA
					connect LeftForearm LargeGreekShield hotspot
					connect RightHand Spear hotspot
					Connect TopOfHead Head hotspot
				ReplaceTexture archer g peltast standard/Infantry Beta E Swordsman Standard
				
         }
      }
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
					Visual Infantry Beta N Hirdman V2_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
					connect LeftForearm LargeGreekShield hotspot
					connect RightHand Spear hotspot
					Connect TopOfHead Head hotspot
				ReplaceTexture archer g peltast standard/Infantry Beta E Swordsman Standard
         }
      }
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry Beta N Hirdman V2_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
					connect LeftForearm LargeGreekShield hotspot
					connect RightHand Spear hotspot
					Connect TopOfHead Head hotspot
				ReplaceTexture archer g peltast standard/Infantry Beta E Swordsman Standard
				
         }
      }
   }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
					Visual Infantry Beta N Hirdman V2_Idlea
					connect LeftForearm LargeGreekShield hotspot
					connect RightHand Spear hotspot
					Connect TopOfHead Head hotspot
				ReplaceTexture archer g peltast standard/Infantry Beta E Swordsman Standard
				
         }
      }
   }
}

//==============================================================================
anim Attack
{
		SetSelector
		{
		VariationLogic
			set hotspot
			{
				version
				{
					Visual Infantry Beta G Hypaspist_AttackA
					connect LeftForearm LargeGreekShield hotspot
					connect RightHand Spear hotspot
					Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry Beta E Swordsman Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.49 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				}
				version
				{
					Visual Infantry Beta G Hypaspist_AttackB
					connect LeftForearm LargeGreekShield hotspot
					connect RightHand Spear hotspot
					Connect TopOfHead Head hotspot
				ReplaceTexture Infantry G Myrmidon Iron/Infantry Beta E Swordsman Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.61 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================

anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry Beta N Hirdman V2_FlailA
					connect LeftForearm LargeGreekShield hotspot
					connect RightHand Spear hotspot
					Connect TopOfHead Head hotspot
				ReplaceTexture archer g peltast standard/Infantry Beta E Swordsman Standard
				
         }
      }
   }
}
//==============================================================================
anim Build
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Archer Beta E Peltast_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture archer g peltast standard/Infantry Beta E Swordsman Standard
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeGreekShield Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint Spear Hotspot
				
         }
      }
   }
}
